Page 52 - Payout Magazine Online Volume 8.4
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irtual Reality is but the latest attempt
        vby creators to cater to humanities                            Is MIxed,
        longtime  love  affair  with  immersion,  which  is
        to feel present at a scene where our physical
        bodies are not. From the 360-degree life-
        size panoramic murals from the nineteenth
        century to  the stereoscopic  View-Masters    AugMented,
        first  patented  in  1939,  creators  living  on  the
        cutting edge have always used the technology
        of  the  time  in  their  efforts  to  transport  the
                                                     And VIrtuAl
        imagination to fantastical realms.

           The technology behind modern-day virtual
        reality is not a new a concept. Stanley G.
        Weinbaum wrote Pygmalion’s Spectacles in
        the 1930’s; a story about a pair of goggles that
        allowed  the  wearer  to  experience  a  fictional   reAlIty the
        world through a holographic display, while
        also allowing the user to enjoy the sensations
        of sound, smell, taste, and touch.
                                                                 Future oF
           The story describes an experience that
        is remarkably like what you would see when
        donning one of today’s VR helmets, albeit
        sans taste, touch, and smell – although
        innovators are making inroads into adding                 FAntAsy?
        these sensations to the experience as well.

           in  1962  morton  heilig  debuted  his
        sensorama,  a  3D  film  experience  which
        didn’t just play 3D movies, it also created
        a sense of immersion through wind, stereo
        sound, aromas, and even had a vibrating seat,
        so viewers would feel every bump as they
        careened down a dirt track on a motorbike.
        Sadly, the machine was too complicated, and
        development stalled due to lack of investment.

           Morton Heilig is also responsible for the
        very first Vr head-mounted display (hmD), a
        system which so closely resembles the style
        of  today’s headsets  you  would  be  forgiven
        for thinking that it’s a modern-day prototype,
        rather than a curiosity from the 1960’s.

           Since  those early  days  there  have  been
        many attempts at bringing virtual reality to
        the mainstream, from commercial arcade
        machines  by  Virtual  reality  Group  in  1991,
        to home console devices such as the Sega
        Vr headset in 1993, and nintendo’s doomed
        Virtual Boy in 1995.






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